Quads? Quads are great, they keep a clean mesh. They are NOT needed everywhere. My rule of thumb is to keep every deforming joint as quadded as possible to prevent pinching. The nicest thing about quads is that they keep a mesh looking less cluttered. It's been said many times - work smarter, not harder. I know work won't…
DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…
miauu's Batch Save Obj/Fbx/3ds as Max Files allows you to quickly convert arbitrary .obj, .fbx, .3ds files and to save them as .max files for desired 3ds Max version. * The UI can be resized. * Only the files, whose checkboxes are turned ON will be processed and saved as .max files. * The [ Get Directory ] button allows…
I looked for a while for this, but couldn't find really anything doing it... so I made it. It's my 1st script for max :p and it may not be that usefull but I wanted to share it still. It simply replace the selected bone to another one while keeping the same weight :) Mainly useful when your mirror paste doesn't work…
Hi polycounters! I'm here humbly asking for some feedback on the layout of my portfolio website (which I just published recently). I don't own a tablet and my smartphone recently died on me, so if you can preview the site on handheld devices and see an issue, that would be especially helpful. Feel free to comment on the…
Hey guys! I'm looking for the ways to improve my workflow with weighted vertex normals in 3ds max. Here is a quick test I made to visualize what I'm struggling with now. I'm trying to use the first one as often as possible, but since i have to manually select faces to average normals from them, it can be tricky on complex…
Our very own renderhjs has plunked down another inspiring update to TexTools, his grand opus set of UV and texturing tools for 3ds Max. More after the jump! Hendrik-Jan 'renderhjs' Schoenmaker has done it once again. He keeps improving his slew of free texturing tools for 3ds Max, and the thankful hordes keep thanking him,…
If you can model realistic characters/landscapes and have some knowledge of animating in Blender I really would love to have you! What is ‘Gates of Hell’? It’s a project that started in September 2017, with the goal of making a small film scene from the script sample I made in my A-level film class. What have you…
Been messing around with unity, learning scripting, do tutorials... Time to get a serious project going, I've been bouncing this idea around a bit over the last year or so and feel it's time to get started. I'm using the unity3d tut as a base with some of the scripts I've been working on, the base is there so now I'm gonna…
Unity3D Developer Lead Job Description We are an early-stage startup based in Silicon Valley, seeking an experienced Unity3D developer to work on a 3D first-person MMO driving simulator. Your primary responsibilities will be to implement game functionality translating design ideas, concepts, and requirements into a…