Hello, How are you? I post this thread because I want to introduce our studio
"design level" to you. Also, by the end of August, we are hosting
an event that reduces our service price 30% off. Please let me allow to introduce our
studio "design level". design level is a graphic studio that
provides game graphics mainly to…
Stepped for a more generic head and gosh i really do see how lacking my anatomy is, the chin and eyes i just cant quit kick into gear here. Im also struggling to understand how to translate one generic face into something more like my reference. But going to stop this one and start another one after some feedback! Dont…
I've been reading up a lot about hard surface modeling in Maya, and finally think I have a firm enough grasp to attempt something small. I've done a low-poly block out, and now I am going to insert the loops I need so I can hold the edges when I apply the smooth preview (Maya 2014). I know its not much right now but any…
Hello my friends! I want to show some of our works done for "Aralon Forge and Flame" and "Coldfire Keep" by Crescent Moon Games. Most of them are Sculpts with polypainting rendered in Zbrush. Team Artists Studio (Aralon Forge and Flame): Michał Jastrzębski - Character Artist Adam Kurzac - Support Artist Paweł Sadowski -…
I've been learning how to draw for a while but a few days ago I decided to pick up 3d sculpting as well, I'd just like to get some feedback on this.I know the ears are terrible, I just gave up after trying to remodel them the 5th time, I'll need to check out some ear anatomy.I think there's something really off about the…
Hey Guys! Learned a lot about lighting the last weeks and did quite a few experiments - this particular one here I really liked, so I decided I will turn it into a full environment. Currently I am fairly satisfied with the lighting and started modeling all the assets I will need to populate the scene. The brick texture is…
Hi all, Just wandering if anyone had any problems running cannon fodders decompiler / studio compiler lately. Both apps load and I can load a model but if I try to extract / decompile the program states "unable to load model". This happens in both online steam and offline which is wierd. Not had this particular error, its…
I'm currently working on creating a dungeon crawler environment styled on either Halo or World of Warcraft art styles Here are 2 entrance areas mocked up quick in UE4 using the in engine Geometry tools (WoW above, Halo Below) I did some research on the techniques used by each of the games to create there unique styles and…
Hey, I didn't post here in a long time, but here is a side project of mine. I wanted to test out some features of CE3 like the glass shader, pom and gi, tho since this is an indoor scene, the lightning needed to be tweaked manually. I also wanted to see how much work can be done with quixel's amazing tools: dDO and the…
Mornin lads and ladettes. Ive decided that its about time I did some head specific work to help improve my knowledge of anatomy so im going to create a low poly, normal mapped head. First off, heres the sculpt base mesh which, if the silhouette doesn't change dramatically, I may use for the base mesh for my low poly model…