I'm currently working on creating a dungeon crawler environment styled on either Halo or World of Warcraft art styles
Here are 2 entrance areas mocked up quick in UE4 using the in engine Geometry tools (WoW above, Halo Below)
I did some research on the techniques used by each of the games to create there unique styles and made 3 tiling textures for each with different techniques/tools from tutorials and other sources to decide on which to follow further.
WoW Stone Bricks
Halo Floors/Walls
I Decided after making these that I really preferred making the Sci-Fi textures much more, and want to continue developing the halo entrance hall with some high poly assets and learn more about using UE4's particle systems for sparks and dust/rubble effects.
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