Hello need help have a bug with render to texture when render maps it seems to all polys are overlapped but it is not. and normal map rendered with two colours(wrong normal map) all object have one IDs No Sub objects all vertexes welded tried many others things(reset,export and import...) but it dont help. with other…
Hiya Polycount peers! This is the first time I've posted one of my projects, and I'd really appreciate any crits or feedback you guys have! I'm making an exterior scene with the focal point being the windmill, and it'll all be put into UDK. So here are a couple of concepts that I'm inspired by and loosely working off of.…
hehe it reminds me one of my first sci-fi scenes :) i used to do only hand painted style back then. Looks good man although too clean. You can also try to add more painterly feel to it by giving some variation on the grey. A larger noise level perhaps. How large can this scene possible be and it is crashing? Something else…
i think over all this is a great start :thumbup:,i like the concept and the over all mood to the scene. snow scenes are pretty hard to do but if done right look really cool. in my opinion the barn still is lacking some "story" to it. i did a fast draw over of things i thing might help bring the barn more to life, also i…
I currently have an orthographic camera in a 3d orientation in my scene. Trying to get an old jrpg look in a 3d space. My camera's setup is as follows My problem is: I only am only able to see shadows from point lights. I have a time of day system so I am using a dynamic Directional Light, and am unable to see the shadows…
Hey to all, I was wondering if anyone knew of an effective way to function the SceneTexture in UDK? Example of what I mean: I want to blur my SceneTexture, so here is what I did first;return tex2D(SceneColorTexture, ScreenAlignedUV(UV)); SceneColorTexture is declared in UDK already, so I use that to be able to use my STC…
Since I'm looking forward to Deus Ex 3, I thought I would work on a scene from the game, using this original concept: I have been blocking things out in UDK and tried to get a feel of the dimensions, gotta admit that its kinda hard with UDKs viewports, always seem things is too small or too large compared to how they are…
Hello everyone, I'm trying to light my scene on Maya 2018 using Arnold renderer for my final Project at school and I'm kind of stuck right now because of my lack of Experience in this type of exercice. I know what type of atmosphere I want to obtain but I don't know how to reach something similar. Here the reference image…
Hey everyone, +++++youtube.com/watch?v=9UwOrl036_A&t=96s (COPY LINK, age restricted) Reference (SKY&SMOKE background) How to add a background to a scene where camera is rotating . I use hdri map to cast reflections and I want that background would receive those reflections as well, my intention to create a more realistic…
So by coincidence I am working on a scene based off the same concept. Your progress looks good so far! I love Vlaskin's concepts for the amount of detail and clarity he gets in there. Not a whole lot of ambiguity as to what's what. As for the back of the building... I think this concept shows the back of the building (with…