So I am working on a self imposed project for my portfolio to show that all the stuff I have learned over the years actually stuck. Gonna do some hard surface modeling as well. I have a mental hiccup in my workflow. So far I am box modeling, and applying turbosmooth now and then to see what It will look like when…
3D model of Old Metal Oil Lamp(polygons-10437, vertices-11086), ready to be used in Games and Films. Available here : http://cbr.sh/alwaju And here : https://www.cgtrader.com/3d-models/architectural/lighting/old-metal-oil-lamp Files list when buying this 3D Model : FBX 2015 file in .fbx,Wavefront OBJ file in .obj,Autodesk…
uberphoenix You grid isn't actually changing size. It is just that if you zoom out too farenough, thebase lines in your grid get too small/cluttered and no longer render. The lines you see are actually the major lines. aka, Say your grid spacing is 1unit, and the major lines are every 10. If you zoom out to the point where…
My first guess would be that it IS the vertex normals getting messed up by Modo. It's one of the few things that I dislike about Modo is that it handles smoothing groups very poorly. Are you using obj to move your models back and forth between Max and Modo? And if so, when you import your model into Modo are you deleting…
Hey everyone, so i was working on an object in substance painter and was mid way through when i realized i hadn't modeled part of it properly, so i went back into Maya to fix it by adding geometry (which meant making new UV's slightly) saved out a new high and low poly OBJ and went to project configuration to import my new…
Whenever I finish a project and want to archive it away, I will convert my high res obj files to ctm format with openCTM, it makes the files almost 100 times smaller in some cases, and Xnormal can read these directly if something needed to be baked again. OpenCTM has a command line converter which is easy enough to use and…
I'm working on a script, and I need the OldP = selection in an array to keep its values so I can re-call the objects positions later and move them back to where they used to be. But for some reason that variable gets changed to their new pos after I move them..... Does anyone know what I'm doing wrong?? :( global oldP =…
Hey, Polycount. So i've been bashing my head recently trying to figure out what it is I am doing wrong to not get decent normal map bakes out of substance painter. I've searched the web and have tried many different methods of bake out maps but to no avail I still get nasty artifacts that I just do not know how to get rid…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
For the first model (the one with the black areas) I used smoothing groups to unwrap it, then when I was done I exported both high and low (exported form MAX 2017) as OBJs. I then made a Subs Painter project and when I imported the low-poly model to begin baking I noticed the black areas in it. I wasn't sure if it was a…