Hey, Polycount.
So i've been bashing my head recently trying to figure out what it is I am doing wrong to not get decent normal map bakes out of substance painter. I've searched the web and have tried many different methods of bake out maps but to no avail I still get nasty artifacts that I just do not know how to get rid of. Any help would much be appreciated.
Here are some screen shots of my object and the type of bakes I would get out of substance painter.
I am also leaving the .obj files If anyone would like to trouble shoot my issue. Im just not sure if its my model or bake setting.
Thanks, have a good one!
OBJ Files :
http://www.mediafire.com/?0egcp4nal044iUV Snap Shot
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Low Rez
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High Rez
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4k Rez bake In Substance Painter
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4K Normal Map Exported From Substance Painter
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Replies
I imported both the Low and High resolution meshes, reset the normals and smoothing groups on the high, did the same on the low and then ran it through TexTools 'Smoothing Groups to UV Shells'. Threw it all into Painter, default bake settings without using a cage, and it works:
I repeated the process that you stated Dave and everything came out perfectly. I've been having this similar projects of mine. Im going to go through them and take a look. This was major help Thank you again guys!
Cheers!