Background: I've been a Blender user for years, but I'm trying to get better at Maya to make myself more marketable. I've used Maya on and off the past so I'm familiar with the interface and the modeling commands, but I'm painfully slow at everything. I can't go more than twenty minutes without corrupting my file or…
Hi, So I started a little side project, next to school. The idea is to make a market in the medieval setting. To improve my skills as a 3D artist. atm I will only upload printscreens because I want to learn how te setup an envoirment in unreal engine but I still want to share my proggres. Mostly for feedback and tips :)…
Hello, This is my first environment implemented into the Unreal Engine. It is based it off a photo a friend of mine took in Prague. So far I have modeled all the low poly assets in Maya and created diffuse texture sheets for each building. Only what is seen from the camera angle has been modeled. Things to do: -High poly…
That was a weird title!? now here's the Question. I have a really detailed model made in another app using the oldskool hardsurfacing method (adding edge loops closer to an edge to make it harder). I have laid out the uv's and now I want to further detail the piece in Zbrush. Like adding scratches but noooo colour, thats…
Hello, I need help. First, I would like to say that my ECT treatment has been going well and I feel much better. I'll be more active in the community as the treatment goes on. Besides that though, I've been trying to go back through my tutorials on my own. So far I was able to buy: Anatomy for Sculptors book, Grassetti's…
Hi everyone ! Syblast is an Overwatch themed character made from scratch, I used this project to improve my skills in stylized anatomy sculpture and I learned a lot on this one. The character was inspired by Joseph Korso from Titan A.E and more generally overwatch charadesigns. I may do other skin variations one day in…
Can't fault your drawing, certainly solid from what I see especially the hardsurface stuff (my area of interest) also as I think you're well aware, a tough competitive sector of the industry too break into, either AAA or indie for that matter. So overall can be a number of factors at play for the lack of response to your…
You say you use maya so it should be easy to find tutorials about pretty much any aspect of the program. However, you should narrow down what you want to learn first, do you want to learn hardsurface modeling, animating or focus on rendering? There are also a lot of good tutorials about learning the basics of the program…
Dilation is where the pixels at the edge of your uv shell are stretched outside the shell, dilation distance is how many pixels that goes on for. Dilation is there to help deal with filtering and mipping artefacts and is absolutely essential if your UVs aren't snapped to pixel boundaries. strictly speaking at 2k you need…
Looks great! Always a pleasure to see your work with your sexy textures and all. Not seeing them in flickr is even better! ;) Im fighting with myself to see if i love the schema youve got going on (open site> CHARACTER ORGASM) or dread it. Maybe put SOME organization into your characters. Maybe a title for each…