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Subd - geo changing texture warping! HIYAAR!!!

That was a weird title!? now here's the Question.

I have a really detailed model made in another app using the oldskool
hardsurfacing method (adding edge loops closer to an edge to make it harder).

I have laid out the uv's and now I want to further detail the piece in Zbrush.
Like adding scratches but noooo colour, thats all done in Bodypaint and
photoshop. The thing is, when I subdivide the model in zbrush, the positions
of my edge loops are re-calculated, the shape comes out exactly as expected
and I'm happy! BUT when i put a texture on it made in photoshop/bodypaint
there is horrible stretching! its because the edgeloops have shifted but the
uv's remain in their original positions!

What is another way of subdividing my surfacing without getting this stretching?

Thank you for your time.

Heres an example of the sort of zbrush weirdness.

Replies

  • MoP
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    MoP polycounter lvl 18
    I think there's a "SmoothUV" option button in the Tool palette in ZBrush that you need to disable before you start subdividing your mesh.
    It's called something arcane like "SUV" or something - just hold down CTRL and mouse over all of the buttons in the Geometry rollout, I'm 99% certain it's in there. I'm pretty sure that's what you want.
  • SadamHu
    OOO thank you very much I'll have a look.....

    .....YES!!!!!! Thats it! wooo hooo! YOUR THE MAN!!! (I actually had to enable it)

    I had just taken the time to unwrap all the uvs, and then when I took it into
    Zbrush I found this stretching and I was worried that I was going to have to be
    careful when adding more loops to stop the stretching. I thought I just made a
    nightmare. BUT you took it all away! Thanks very much!

    I always thought that SUV was something along the lines of PUV or AUV Tiling.
    SWEET!
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