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3D medieval market props/models

polycounter lvl 2
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Joepie polycounter lvl 2
Hi,

So I started a little side project, next to school. The idea is to make a market in the medieval setting. To improve my skills as a 3D artist.

atm I will only upload printscreens because I want to learn how te setup an envoirment in unreal engine but I still want to share my proggres. Mostly for feedback and tips :) Don't hold back.
what do I want to learn next to that, hardsurface modeling/zbrush. Making good textures/uv's. everything that is need to become a good artist.

So what do you guy's recommend for texturing or just getting better at making good assets/moddels/envoirments.
Programs?
atm I use: 
-maya
-photoshop
-xnormal

what do you guys reccomend for me?
Zbrush, substance designer/painter, ndo, unreal engine?

Joep
screen:1 In unity


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