Please make sure that: 1. You set a project in maya before running the script 2. The fbx presetfile is in the root of the project before setting the project and launching the script You can test if things are working correctly by viewing the script editor when you launch jbUDKtools. What does it say there? You can also set…
3Ds Max Script "Different commands stacking and auto cycling" under one hotkey? So i got an idea from one little usefull script i use (didnt make just downloaded it from somewhere). Is it possible to, in 3ds max, create a certain script, and then assign it to a shorcut (like "U" or "SHIFT+U")? This certain script would…
Hi guys, I put together a fast script that should do the trick, it should be like the migNormalTools "Fillet Outside". The script works on Editable Poly Objects only, and it must be the active object in the stack. If not present, the script adds an Edit Normals Modifier right above the base object. Just go into Face…
Hi! Here is my first plugin i want to share. It is for duplicating objects along curve. You can find on creativecrush some scripts for that, but i want some features that i cant find there. So here is video. Hope it describes main ideas: <embedvideo service="youtube">…
I have a UV Tutorial using a script, I'm having a hard time understanding, at this point, two of the steps in the tutorial with regards to the script. I'm hoping someone can install the script and read the tutorial and help me make sense of it ?
another alternative method is to use a basic normal map shader - paint into the map with photoshop (rtt a sphere to a plane normal map gives a good palette picker) or a 3d paint app (to give you your "real time" interface) then do a map to map channel (IIRC there a free plug that does this) then do a map channel to normals…
Never mind, I decided to do some learning on Maya's site and found some basic commands to achieve exactly what I wanted. It was pretty simple on the coding side too. I have a lot of basic character models that I am re-skinning with a new rig. Super basic models that only require parenting each object to the new bones…
Hi guys I came across a really neat maxscript that I want to start using recently however I cant get it to work. It is appearing in my list of options under Customize UI and I have added a hotkey for it but when I press it nothing is happening. I am using 3ds Max Design 2014. The files are MCR and I have installed them as…
alright using my extremely limited scripting knowledge (copy and pasting stuff from existing scripts and using the listener) I've created this; macroscript GlobalDelete category:"Yozora" buttonText:"Global Delete" toolTip:"Global Delete" ( On Execute Do ( if (classof($.baseobject) == editable_poly) then ( if…
Hey there! Since Maya is missing a "live boolean" system where you can move/edit the bool-mesh around as you wish and see changes live, I decided to make usage of existing stuff inside Maya and try to improve that workflow, called Buhler. The plugin makes usage of "Booleans-Difference", but keep the outliner CLEAN. When…