That's where I found the Applescript one. I'm 95% sure you can't write an autosave script for Photoshop using Extendscript (which is what the majority of scripts are written in - it's basically Javascript with knobs on), since - unlike running a maxscript in Max - running an Extendscript essentially locks Photoshop out…
From an ongoing discussion on this thread - http://polycount.com/discussion/164254/maya-surface-based-asset-generation#latest - in which @Fansub first demoed his Shapeshifter tool for Maya - which us Max users drooled over - it turned out that @Polyhertz mentioned, humbly and nonchalantly :) , that he had created a script…
Hey guys, Ive found this script https://pastebin.com/YEcQU0pA here http://www.martinpalko.com/create-smoothing-groups-from-uv-islands/ Sadly I need the script to give each separate UVisland a new Smoothinggroup. Instead of looking at the faces orientation and give out duplicates. For example if I have a box this script…
It's hard not to notice useful Maya or Max -scripts and tools when you work in this industry - but I don't think the same can be said about Photoshop scripts and plugins. I use a ton of different Maya scripts and tools at work - I even write my own. But for Photoshop I have nothing really besides nVidia normal map plugin,…
Hello lovely peeps, I'm very new to writing scripts but have always wanted to get more into it! I'm currently trying to write a MEL script that selects all objects with the suffix of hg in the mesh name, adds the existing lambert to all, polySoftEdges everything, deletes input history, and cleans up the scene. I've added…
Hi guys, I worked out a little tutorial on how to script a very useful tool in Maya with Python that can transfer/copy skincluster and skinweights from one model to another. Watch and download the script from here: http://blaabjergb.com/scripting/ It's very useful in production for when the assets get updated, or if there…
Hi everyone. I made an auto rig and I have a problem calling info between script. When I evaluate the first time the autorig, in some part of the other script I have an error about spinners amd edittext in the principal script. I load the secondary scripts with this code: currentFolder = getFilenamePath…
Hey everyone. As part of a university assignment I am rigging the old school ariel hunter killer seen in terminator 1 and 2. From a rigging perspective this isnt exactly a hard vehicle to rig, simple IK and FK solutions, look at constraints and some particle emitters to make it all fancy. But what I would like to do is…
Hi, I'm trying to write a script for maya to replace a set of objects that are already in a hierarchy with a new set of geometry that have the same names. The goal is to take several .obj files which have been edited outside maya and place them back into their original groups in the Maya scene and retain the original names…
renderhjs, I tried to embed the video,but ..... Thank you :) MaD, I don't have max 2010. I think that max 2010 use "Polyboost DotLoop"(Autodesk built in PB in max2010). In polyboost dotloop you have to set the value of edges to skip with spinner and then execute the script. With this two scripts you need only to select 2…