Hi Everyone! I am currently a student aiming to work in the gaming industry as an environment artist. I mainly focus on fantasy/medieval type environments since those are my favorites. Sadly at the moment, I'm at a point where nothing I create seems to end up good or it seems very repetitive of my past works. My work…
Very nice scene! A few thoughts.. I'm not sure if the tower ruin is possible the way it currently is.... the walls are very thin, I think it would have collapsed already.. (wind).. if you want it to be this high it might be a good idea to have more of the tower standing to support it I'm super nitpicky here.. so I could be…
if you go to sell this, don't limit your search by calling it "medieval." those columns you have could easily fit into a greek or roman themed game. I'd just call it "ancient ruins" or something like that. I think more variation wiht your materials could go a long way. Gray rocks gets a bit boring to look at. Check out…
Wow! Thanks for the feedback! The legs are kinda odd now, but there are supposed to be human legs inside them, so that's why the calf area is so 'long'. You can kind of see where the feet would end inside the suit. I think once he's rigged and less stiff he'll look more balanced. Moving the feet back a bit is also an easy…
lol, there r bunch in google: http://images.google.ca/imgres?imgurl=ht...ficial%26sa%3DN http://www.thesalvager.com/site/wp-content/uploads/2007/02/stone%20stairs.jpg http://www.scrapbookpages.com/Rothenburg/Photos/RoderStairs.jpg http://www.gotuzzohomes.com/webpictures/Ceriana/CerianaStairs.JPG I strongly suggest that u…
Yeah... as much as I'm not going to sound like a dude here, video game women's outfits are beyond stupid at this point. Who's dumb ass design assigns a piece if floss to hold two impossible large orbs like that together? And since when do I want to mix over the top sex appeal with getting gored by medieval weaponry? A…
So, i'm starting at 3D modelling and i have some questions about low poly stuff. 1. I wanted to make a medieval table with separate planks, like on the image bellow: I really want these beveled edges on both top and bottom part, and i tried to get the same effect baking a high poly mesh onto the low poly mesh. But it…
Hi, I have made a Map for RTCW that allows me to walk around a 3D construction of the Castle that once stood in our village ( Castle Donington ). I would like to have some medieval weapons i.e a Crossbow, But I cannot find one for RTCW or find any info on how to make one. Seems they are .mdc files not .md3 as you get in…
Hello good people of Polycount! I've recently started working on forest scene which hopefully will turn out good enough to be a portfolio piece. I also plan to make a custom map out of it for game called Chivalry: Medieval Warfare, so my scene would be both functional and (hopefully) good-looking. Here's a general plan of…
Hello! (sorry for my bad English ( ͡° ͜ʖ ͡°) ) I'm a newcomer here, and a beginner to Substance Designer too. I'm interested in creating a set of quilted and padded fabrics typically for a medieval tunic. I understand most of the basics of SD, however I am unable to create a tileable fabric with a "soft" bevel. I'm trying…