So, i'm starting at 3D modelling and i have some questions about low poly stuff.
1. I wanted to make a medieval table with separate planks, like on the image bellow:
I really want these beveled edges on both top and bottom part, and i tried to get the same effect baking a high poly mesh onto the low poly mesh. But it doesn't look the same ( not even close ).
Here's another image without the wireframe:
Is there any problem to use these bevels on the low poly mesh, since i want these beveled effect on the plank ?
2. Do you have some tips about low poly modelling?
Replies
At the same time, if you're just starting out i wouldn't concern yourself too much with LOD's and stuff, and rather develop your base skills. Basically, if you think you need the bevels for the prop - you intend it to be seen close up or it's quite large, etc., then keep them in.
As an aside, when i'm baking bevels and need the silhouette details i tend to use 1 or 2 bevel segments on my LP and bake the higher res ones onto it, which looks a lot more convincing than no beveling, and isn't too much more expensive. (but it looks like you only have 1 segment on your HP to begin with).
For portfolio purposes it's not especially important since nobody else bothers