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Low Poly Modelling Questions

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Pinned
So, i'm starting at 3D modelling and i have some questions about low poly stuff.

1. I wanted to make a medieval table with separate planks, like on the image bellow:


I really want these beveled edges on both top and bottom part, and i tried to get the same effect baking a high poly mesh onto the low poly mesh. But it doesn't look the same ( not even close ).
Here's another image without the wireframe:


Is there any problem to use these bevels on the low poly mesh, since i want these beveled effect on the plank ?

2. Do you have some tips about low poly modelling?





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  • poopipe
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    poopipe grand marshal polycounter
    If you get close enough to see them then you should keep the bevels.  You'll use LOD meshes for when they're further away in game
  • PinguN
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    Thank you for your help poopipe. Let me ask you another question. Do i have to create a object for both cases? One with more details like this bevels for when i'm close to the object, and one with almost no details for higher distances?
  • rexo12
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    rexo12 interpolator
    Not poopipe, but generally yes. I think UE4 has simplygon integrated for automatic LOD generation, but building it by hand will always produce superior results. 

    At the same time, if you're just starting out i wouldn't concern yourself too much with LOD's and stuff, and rather develop your base skills. Basically, if you think you need the bevels for the prop - you intend it to be seen close up or it's quite large, etc., then keep them in. 

    As an aside, when i'm baking bevels and need the silhouette details i tend to use 1 or 2 bevel segments on my LP and bake the higher res ones onto it, which looks a lot more convincing than no beveling, and isn't too much more expensive. (but it looks like you only have 1 segment on your HP to begin with).
  • poopipe
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    poopipe grand marshal polycounter
    Yes,  there are tools that automate the process but they'll mostly make a right mess of bevel removal. 

    For portfolio purposes it's not especially important since nobody else bothers
  • PinguN
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    Thank you guys. I think i'll focus on enhancing my modelling skills before i jump onto something bigger, like a game or something like that. Maybe create some stuff for a portifolio. I'm too concerned about technical details like how many polys should i have or how should i do something. But anyway, thank you for the help.
  • musashidan
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    musashidan high dynamic range
    PinguN said:
     I think i'll focus on enhancing my modelling skills before i jump onto something bigger, like a game or something like that
    Good idea. :wink:
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