Hello! (sorry for my bad English
( ͡° ͜ʖ ͡°) )
I'm a newcomer here, and a beginner to Substance Designer too. I'm interested in creating a set of quilted and padded fabrics typically for a medieval tunic. I understand most of the basics of SD, however I am unable to create a tileable fabric with a "soft" bevel.
I'm trying to do this by attaching a beveled "square" shape to tile generator, but that doesn't seem to work, as it gives me a very "sharp" edge effect. I've seen a lot of this type of substances on artstation but, sadly, I failed to find any tutorial.
Could you guys help me out?
Pic rel:
Replies
Would probably be best if you could also attach your result / substance graph for people to see whats going on.
@Trek762