I downloaded the Wet Destroyed Asphalt to blend with two other textures I already have. When downloading it stated there were six layers, and yet upon opening I was surprised to see no layers. Unfortunately I'm unable to manipulate the water pools - color, value, turbidity - to match the other custom textures I've made.…
Hey guys just joined this forum and thought i would put some of my starting work here. Humm the first couple images will be the buildings themselvs and a shield. Then two shots of a scene make in UDK to see how they look in a scene together. Its still a good pain in the butt to get things in the SKyrim creation kit, sooo..…
Hi, I've been updating this model I worked on during my internship and wanted to push it further with the new knowledge i've gained over the past year. I would really like to be critiqued on textures as well as lighting and the "beauty renders" of my scene in terms of composition, focus, etc. Full wireframe and maps can be…
Question from a newbie Should i build an highpoly model first or should i start with a lowpoly and then refine everything and convert to a normal map ? im asking because im stuck at just thinking about it and i cant really makeup my mind around creating a N.M I think i got the normal map virgin syndrome, can someone point…
I'm currently available for full time or part time work. View my portfolio @ https://www.artstation.com/artist/andyfoster Experience with low and next gen polycounts and topology. For info regarding rates email me at andyfoster3d@gmail.com
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Latest stuff: [Old Post] I've finished the first of a series of weapon models+textures and thought I'd share it here. It the Swiss army version of the Sig 551, the Stgw 90. It's fairly strongly first person optimized, so the stock and the front of the gun are super lowpoly. Overall polycount is 7.5k with one 2k texture for…
Hi i'm Self learner Newcomer in 3d World & i joined this forum because it have a great & professional & active community . So i'm asking for advice & tips & what things that i have to look after it or avoid it. Now to main Question When i read in people post in fourms i found people use Sub-D modeling for making models for…
Is anybody aware of any info about how things were made from the recently released unreal game Way of the Hunter, published by THQ? I'm specifically interested in foliage and billboard shaders most of all. I just took some look on artstation but can't find much. Perhaps somebody here knows something more?