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I've finished the first of a series of weapon models+textures and thought I'd share it here. It the Swiss army version of the Sig 551, the Stgw 90. It's fairly strongly first person optimized, so the stock and the front of the gun are super lowpoly. Overall polycount is 7.5k with one 2k texture for the gun and a 1k for the clip. All the textures are done with substance painter.
Feedback is still welcome!
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Also low frequency detail would help you a lot to make it look more interesting as well.
Keep it up! Looking forward to see the next update! Very cool magazine you got in there
Hey Maxvz, thanks for the pointer! I think you're right, I'll have to revisit the base material glossiness. I sort of winged it by looking at the rifle in my office lighting, but I think I'll have to look at it in different lighting setups to get the values right. (Hope my neighbours won't panic if I wield the rifle in our garden
What did you have in mind with regard to low frequency detail? I tried to copy my own service rifle rather accurately as far as wear and dirt is concerned, but perhaps I should take some artistic licence and add additional wear detail in some places?
Thanks NBN! The bullets inside the magazine are very low poly, but even so the whole magazin is around 1,3k polys. For two magazines that's quite a lot, but I really liked the effect :-)
http://oesterkilde.dk/racer445.html
Keep it up!
Try adding a bit of noise to the metal areas of the gloss map. Also painting more scratches and edge wear into the gloss map helps to add visual interest. "Mint condition" stuff is harder to make look good I think
Here is a recent project. The model is from the unreal market place, only textures done by me in substance painter.