We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
Hey guys, So... I'm in a month-long break right now and I decided to keep myself busy by giving another try to mapping for Source. My idea is to choose a map I loved in a game I used to play and make a map based off of it for an 'actual' game. I will update this post as often as I can and hope I will hear back from you, I…
So I know I've been really inactive (for those who've noticed). But basically here's what I've been up to in a nutshell; graduated college, did contract work for Victory studios, doing alot of website/flash/graphic design, odd jobs involving digital art basically. So I recently got a full time job here, pay is decent.…
Hey there just thought I would toss up a little thread to keep me on track. My goal is to do a hi poly fire hydrant from scratch in Zbrush to see what I can come up with. Certain parts worked pretty well, while others really required more brute force, it was a real learning process to say the least. Here it is in a clean…
Hey KDub! Nicely done! Fairly clean topology to your mesh, and nice subtle work on the skin texture. As for critiques, looking at your render, I'd say her eyes + eyebrows are too far apart, the forehead is too short(or hairline is too low, take your pick) and the crease at the top of her eyelid is non-existent. Just…
As I finally buy a new laptop to replace the pc that burnt out shortly after I moved house, and experience a few problems getting online ... it now turns out that t*scali are just getting round to switching my broadband from my old address to my new one. A full thirteen months after I moved That's nice of them, isn't it?…
Hey all, I recently put together an article on what I look for when hiring applicants for a character art role. Hope this helps some peeps! https://www.linkedin.com/pulse/character-art-game-production-making-most-your-portfolio-baj-singh?published=t Cheers!
Hi I just want to preface this by saying I have very little skill or experience with Unreal Engine. It seems a bit intimidating but I wanted to create a large map that looks like it belongs in a video game for my portfolio as an 3d artist. I guess my first question is can Maya even pull off having a huge map like that?…
I had this problem in 1.6 and after I upgraded to 1.7c. I'm using Photoshop CS5.1 and this problem popped up today. Here's my ID map: Here's what I link it up to: Blue - Platinum Red - Painted metal Green - Painted metal White - Steel Orange - Glass Pre-generation: Post-generation. Here's what dDo gives me after having a…
I'd move your demo reel to a seperate sections and have a very simple front page. Take Clinton Crumplers site for example: http://www.clintoncrumpler.com/ As soon as they open your website they should be able to see all your work and who you are. Personally I wouldn't have a breakdowns page and would just have your 2-3…