Hi I just want to preface this by saying I have very little skill or experience with Unreal Engine. It seems a bit intimidating but I wanted to create a large map that looks like it belongs in a video game for my portfolio as an 3d artist. I guess my first question is can Maya even pull off having a huge map like that? Would it be worth learning Unreal and just making the map playable and building it in Unreal? Let me know what you guys think!
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This is largely because it doesn't have the same toolset for snapping etc. And doesn't allow for spontaneous creation of custom geometry.
All that said. If you're planning to use unreal then you need to either work the way it likes or build tools to get around the problem
The post above describes a perfectly sensible workflow if you're not in a position to build tools to support a better one.
https://www.youtube.com/watch?v=T2SWOEkzX80