Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
I haven't found any recent threads of people working on Dota 2 merchandise specifically so maybe someone will get a kick out it even though it's 2D (and not concept art). Workshop Link WeLoveFine Shop Link Here are the designs I made for TI4. A few made it into the event for the secret shop but several have been…
A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
Hey guys, so during last September's monthly contest I noticed a few requests for help on hair items, and I've also gotten some requests and interest in seeing how I did hair for my recent pieces. I've put together this small tutorial which hopefully will show just how easy sculpting hair is for dota 2 characters. I'm not…
Great references, looking forward to seeing where you go with this. It could have been good to post your very first steps here, to get feedback before heading down the full baking path. I feel like the overall design of the head is not working as well as it could. For example, this head looks like it is well-grounded in…
Greetings! I have been working with rigging and animation for VR projects for almost a year now, and one thing that has been a major problem in the past is the joint limit of 75 on the Android ES 3.1 build that the Oculus Quest 2 uses, or at least the team uses that. The way we have worked around that has been to separate…
Hi, folks, I hope this isn't a problem, but I've uploaded the two available VERTEX Vol 2. files as downloads on a file-hosting site, as a means for those who don't want to download via torrent. This is just a temporary means until official site downloads are up again. If this is against the rules or not appropriate in any…
Also on my website. Part 1 Part 2: This tutorial goes into the vertical stretch fix mentioned in Part 1, expands the shader to include a bottom hemisphere, and addresses a question I received regarding how to lower (or raise) the horizon. Reflected Sky For a sky dome that only has one hemisphere, or has the bottom reflect…
This is a tower defense game that I have been working on with some other fellas here at Soap. Our pixel ilkke did the pixel art for the soldiers and worked with me together on the 3d models. Another dev "Pat" wrote the code for the game. You can play the game here http://deployanddestroy.com.au/ We wanted a pixel art look…
Hey, been working on this guy for the past couple of days as a periodic break from work. He originally was just a quick anatomy study turned generic monster, which you can see here. I mainly wanted to try out skin texturing with the Quixel Suite, and practice tweaking Marmoset 2's skin shader. After the gross initial…