New Houdini project :smile: I want to generate a city in UE4 with Houdini. So far I did some experiments and explorations on what direction I should go. More detail on how you could approach it can be found here. https://www.artstation.com/siver/blog/vQ3W/houdini-blog-27-city-builder-part-02 Here are shots from UE4. (a bit…
hey polycounters i thought id start a thread to gain advice on a character i am working on which i am planning to rig and pose. the character is set in the city of citadel a almost Utopian society but recent civil wars have required for the police to up their game to more effectively combat the rioters. i hope i can get…
Pavel Savchuk was nice enough to give me permission to take a crack at one of his wonderful concepts. Characters are way outside my comfort zone, so I'm hoping to challenge my problem solving and learn a lot, as well as try some new workflow stuff. Critiques are wanted and welcome. Here is the concept and blockout, it may…
Hello, below is the 3D character I have been working on for a uni project which is loosely based on Brian Coughlan's design. At the moment this was modeled entirely in 3DsMax but I plan to take it into ZBrush to get the details and hair etc. I am new to this - have not really tried ZBrush before - so any comments, critique…
Started this project a couple months back, glad I was able to finish her before the end of the year! Was meant to start a thread earlier but I kind of forgot halfway into the project.. but nonetheless she's done! Original concept design is by an Artist name Tian zi, I think this might be a character from a game? I am not…
Hi guys! Finally I'm permitted to post a new thread. I'm a new member but a lurker for a long while. This is my personal project that I did after I was laid-off from the company I worked for :( Anyways this was based on the concept art of Bowen Ellames. I tweaked and added some of the elements based on my own personal poly…
Love that concept..it reminds me alot of dead space the monorail stations you always start at and end at. I really want to do a sci-fi piece but Im wrapped up in another project. Good start with doing the blockout, hope it all works out for you.
update Been wanting to practice my hard surface modeling and texturing and that resulted in me working on this. It's some sort of science fiction variant of a compound hunting bow. Eventually I'm looking to retopologize and bake it and get it textured, but right now I'm working on the high poly. Here are some gritty…
Hi people, following the overall suggestions you gave me (more props/enviros, PBR, real-time, etc.) I decided to finish and texture this Sci-Fi Katana I started some time ago. Concept by me and loosely inspired by John Chalfant's Steamblades Collection. It's not 100% finished yet and I didn't uploaded it to my portfolio so…
Hey, So my last environment got deleted by UDK after it decided to overwrite it with the new one, so I started a new environment. I am planning on having a few rooms in this along with some hallways (Lab, Specimen , apartment rooms) and this is what I have so far: A few of those rooms have the same panels and floors for…