Hello, below is the 3D character I have been working on for a uni project which is loosely based on
Brian Coughlan's design. At the moment this was modeled entirely in 3DsMax but I plan to take it into ZBrush to get the details and hair etc. I am new to this - have not really tried ZBrush before -
so any comments, critique and advice is very welcome! I have tried to keep the topography clean:
model