update
Been wanting to practice my hard surface modeling and texturing and that resulted in me working on this. It's some sort of science fiction variant of a compound hunting bow. Eventually I'm looking to retopologize and bake it and get it textured, but right now I'm working on the high poly.
Here are some gritty viewport screenshots showing my current progress:
And yeah, the strings were just added on there quickly so I could see where they'd fall, so that's why they just sort of end abruptly and aren't attached to anything.
Opinions and comments always welcome.
Replies
Yeah, for sure. I must have gotten too excited or something. Will definitely go in and try to fix that.
Yeaah, that scope never did make much sense to me usability-wise.
I'm sort of just combining elements I like from real compound bows and general technology stuff out there. Glad it seems to have worked out.
Here's where I'm at right now with the texture, inspiration wise it's pretty obvious what I'm basing this on so might as well just go through with it.
Did a bit of work