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High tech/Sci fi Compound bow

polycounter lvl 12
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SebastianK polycounter lvl 12
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Been wanting to practice my hard surface modeling and texturing and that resulted in me working on this. It's some sort of science fiction variant of a compound hunting bow. Eventually I'm looking to retopologize and bake it and get it textured, but right now I'm working on the high poly.

Here are some gritty viewport screenshots showing my current progress:
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And yeah, the strings were just added on there quickly so I could see where they'd fall, so that's why they just sort of end abruptly and aren't attached to anything.

Opinions and comments always welcome.

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