well then it seems you posted this for no reason, it doesn't matter if there was no references or if it was just off the top of your head, you should have the creativity and knowledge to succesfully create something, saying its just a 'test' just lets yourself accept it for being worse than what it should be. If you dont…
So whos got this game and what is your monster hunter 3 capcom code. I reckon us polycounters should band togeather and give this a try online. the point of this thread is to share your capcom code and to arrange co op play sessions for this game, let the fun begin. Ill be adding mine soon, just picked up this game today…
So how would one go about setting up hitzones on a target (like a bullseye for example) in UDK where you would designate a score based on exactly where you shot? I'm a newbie with UDK, but in other engines I've done this with setting up hit geometry, a seperate layer for each 'zone' of the target, and then a seperate…
As always I'm posting here before the official press release. Thanks again for everyone's support.:) In this demonstration Sjoerd Hourences De Jong guides you through the Unreal Development Kit (UDK). Instead of giving a simple technical overview, Sjoerd uses over 10 years of personal and professional experience with…
Looking much better! I've got a paintover if you don't mind but first I'd like to address a technical detail: How do you feel about dynamic topology? You've got an issue here which are quads breaking on smaller details and they'll give you hell to work around, forcing you to go unnecessarily high in resolution to be able…
I agree re the shadow shaman hood, and the silencer hood. For the shadow shaman hood maybe you could try having that lower "mouth piece" hang loose at the front? So it kinda mimics a loose lower lip of sorts. As for the silencer hood I liked the asymmetry too, but I think having it hang over his eyes is what's causing it…
Hi everyone! I have here a game ready battle rifle I've made that takes place in a cyber driven world. There were a lot of things I've learned but I feel like I learn much more with other's help. Full breakdown and render images are here in my artstation post>>https://www.artstation.com/artwork/KaxNR9 Please let me know…
Hey guys, I was just wondering if anybody had any idea how to export rigs from Unreal 4 into Maya, specifically the ARK Dev kit, as a few fellow students and I are making a mod for our capstone project. Any info would be much appreciated. So far, I can export the animations, but the joints and controllers don't show at…
Like Divi said, the lighting is way too murky. You immediately loose almost all of your hard work in your hard surface details. I mean, i LOVE the console and other models you have done so far, but the lighting currently is just killing it. There is no determined light source it seems, as well as some indoor fog. Also, he…