Hi all, My brother and I are working on a small project, he is a musician and taking care of coding a few levels but when it comes to packaging we get this error: UATHelper: Packaging (Mac): LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
UATHelper: Packaging (Mac): LogWwiseResourceLoader: Display:…
Heyo peepz, I've been looking around to check if there's a solution to this. I'm using exportFile (fullFilePath + ".WRL") #noPrompt in a export script But apparently sometimes max doesn't export normals with our WRL exporter when run via script because the the #noPrompt flag avoids the export dialog and just uses defaults.…
Hi all, First time using the 3 point shader software I recently purchased. I'm using Max 2011 and I'm running into some problems: - Cube/reflection maps are doing nothing - is there something obvious I'm doing wrong? I've played with default settings, ramping up the strength and still see no change. - How do you go about…
Hi, I am working on a Bounty Hunter set for Dota 2 game. I have come up with a theme and have modeled a few items. But I am unable to come up with a color theme and designs for it. The theme of the item set is pawn [as in a chess game]. Cowl for the hero. Cowl with the hero model. Main weapon. Offhand weapon. Shield/Back.…
I have just started to learn the tricks of rigging and skinning/weighting and its alot harder than i thought! feels like the first time i was tryin to unwrap a model hehe my biggest problem is the shoulder and how to assure a good deformation there. For example, i now got pretty good deformation when rotating the arm from…
I'm trying to make a model mod for a Gamebryo based game, but the last 3DS Max plugin is for 2010 while I use 2017 and are incompatible, so my only option is to import the model into Blender, where the plugin still works, and then export it as FBX for 3DS Max. There's an issue though. The Blender FBX plugin seems not to…
Hi guys, Has anyone ever played around with Poser or Daz3d characters in Maya? I know they can be exported into Maya effortlessly, but when it comes to Animation in maya using these characters, do i need to rig the character in maya or will the default rigging from Poser for that character remain in tact when the character…
Hello guys, I've been trying to do a 3d model of a fuel pump, but i'm stucked with the cage. I'm using 3dsmax and Xnormal for the baking. When I try to generate the normal map this error come out: "The cage mesh Default inside C:\Users\PC_01\Desktop\Cage.obj has at face 3 a vertex index that doesn't match with the…
I'm not the first one to run into this problem... but all the previous solutions I can find doesn't seem to work for me. Maya 2015; default perspective camera flies out to infinity and nothing is visible in view port as soon as I press "F" Same problem in Ortho views. creating new camera has same problems. "F" frame…
So randomly on Friday I starting having an issue where right clicking has decided it no longer wishes to bring up my quad menu. Has any one ever encountered this before (This is not the bug where the quad menu appears but then flickers off)? Now if I control+right click, or alt+right click, I still get those quad menus,…