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3 Point Shader problems

polycounter lvl 8
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snow polycounter lvl 8
Hi all,

First time using the 3 point shader software I recently purchased. I'm using Max 2011 and I'm running into some problems:

- Cube/reflection maps are doing nothing - is there something obvious I'm doing wrong? I've played with default settings, ramping up the strength and still see no change.

- How do you go about setting up a toon material?

- I notice no difference when toggling between the 3 point quality normals, and 3ds max default normal display.

I feel like I'm going CRAZY!

Are there any tutorials to setting up a scene using this program? I like the results the guys at 3 Point Studios have posted as examples but am unsure how to reach that effect.

Thanks in advance,
~snow

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  • snow
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    snow polycounter lvl 8
    Genuinely suprised no one answered the cube map problem - for other's as silly as me, you need to use a .dds image format.

    Would still be great to see a demonstration of this shader by the 3 point guys at some point. =]
  • vahl
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    vahl polycounter lvl 18
    sent you a pm man, in any case, you should have posted in the master thread for the 3point shader if you wanted us to reply immediately (we don't stalk the boards all the time :D)
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