you can in fact do that, with a bit of planning you can get nice shading made from the lowpoly. But the lowpoly might not be the most optimized. It's a technique i came up with for Project Phoenix, an indiegame we are just working on. I didn't want to lose normalmapped shading on lowpoly characters just due to budget…
Hi! Looking at the last screenshot, I'm wondering why the highpoly is not smooth-shaded? To ensure it's not related to something else, you could isolate the part showing the issue, see if it persists. That normal map looks to me like there's is overlapping geometry or UVs going on? Ideally share meshes (isolated elements…
I started learning 3D in March 2019 in a "school". It was nowehere near an university tbh. It was only 2 days a week for 3-4 hours so not much really but it was enough to learn the basics and even some more. However I think it's not enough for a job. My teachers were people who work in the game industry (one modeller and…
I'm not sure what I'm doing wrong. My workflow is exporting a highpoly fbx from Zbrush of a full character I'm working on, and exporting a lowpoly fbx from Maya with the same subtools (all matching names with _HP and _LP as suffixes). Loading the lowpoly into SP works fine, but once I try to bake using the highpoly fbx I…
Hi folks, this is my first post here in polycount. Some days ago I started this model to practice some hard surface modeling/texturing and making a game ready vechicle/asset. I have made the highpoly base already. Next step: retopology to get lowpoly version, uv mapping, baking and PBR texturing, which will contain more…
Hi, maybe this has been asked often but I also want to ask for the latest software updates. What I want to do is to bake seperated meshes (lowpoly + highpoly) only against each other but keep the highpolys influencing each other. So that I also get the AO for instance of surrounding elements. Therefore seperating the…
I'm not that experienced in ZBrush but wantto excerice a bit. Now I ran into a problem. I have a high-poly rock model made in 3dsmax and exported it into ZBrush (Polymesh). My goal is to use Decimation master there, paint the model, bake textures and export back. But I'm missing the step how I can generate a decimated…
Is it possible to make changes on the first subdivision (there's my Lowpoly and there are my UVs) without affecting the highpoly? Because I made a Highpoly with a sculpting mesh, projected those details onto my Lowpoly. Before projecting I made a Morph Target so I can get back to my originl Lowpoly where the Mesh is as I…
Hi guys, I started working on this weapon a couple of days ago. I wanted to post my progress on it so far. There is a smoothing group error on the side of the main body that I literally just discovered before posting this. I think I am going to have to go back to fix that up. The low is sitting at 3801 Tris and on a 1024 X…
Click here for fullsize Posting my latest game art model, the Tarascus. It is based on the resin model with the same name from the Confrontation series board game by Rackham. I did not have the actual model so I used pictures of it as reference. The lowpoly model and highpoly armor pieces are modeled in Maya and the rest…