https://www.youtube.com/watch?v=MlgvfEicdwU Not a perfect example but just imagine they first import a height map and then start working out pathways and such. I'm sure Bethesda have similar inhouse tools that do most of what you can see here. Yes the main height map is most likely generated and sculpted but after it goes…
Thanks guys, sorry I haven't posted in a while, I have been working on it, just I've been travelling up and down the country and its been difficult to find time to update... @SirCalalot Thank you for saying you like it :) means a lot I agree with you about the extra loop, I'll update soon. @Reventius Thank you, sure did…
no, focus on your mistakes and how to fix them. fortunately, the digital media is very forgiving. renderhjs is correct in pointing out the design issue. i would also focus on that first. go back to image #6 (the golden one) and blur out the rocks. have the entire model consistently detailed. with the rocks in mind and…
Very true, I'm trying to find a way to get rid of those without adding more poles in the stomach/side, or bringing too much excess geometry down into the lower legs... I will be bringing it into zbrush next to detail and (eventually) retopo so i'm trying to keep detail where I think I will need it for sculpting at the…
Hey again Polycounters, I'm working on a sculpt of Evangelion 02 and am just about ready to start retopo. I'd really like to hear some feedback while editing is still easy. What I'm really looking for is feedback on forms, readability, silhouette, etc. I'm aware the sculpt is not incredibly detailed but I am considering…
Do you remember when the Foundry got a hold of the rights to use ADF after acquiring Mischief? FXguide ran an article on this awhile back https://www.fxguide.com/featured/whats-the-foundry-buying-the-tech-of-adf/ Well now it looks like the ADF tech they acquired is starting to take form with a sculpting application they…
Hi guys. So its time for a new char. This one is gonna be all about sculpting fun; i´ve been trying out some cool techniques and brushes but havnt been able to actualy use them for a character. so this one is gonna have lots of free space to fool around with :D Its sort of a centaur, but the statue of his horse part is…
Hello, here is a sculpt I have been working on for the past week. It is a Zora creature from the Legend of Zelda series. This sculpt is loosely based on the concept created by Jasper Sandner, I started with the intention of staying true to the concept, but then my mind started wandering and I made some of my own…
Well, sort of. Platinum Club members at daz3d http://www.daz3d.com/ can buy Hexagon 2.0 for $1.99. I haven't checked myself, but others have said it's $29.95 to join, but you can cancel when you like. So basiaclly you get Hexagon 2.0 for $32 until May 31st, then it jumps up to about $260. It seems to have some cool tools…
Todays fine frenzy of interesting-stuff-we-know-you'll-dig comes straight out of depths of Youtube & Vimeo. From a master sculptor, to some crazy perspective, to new music today this mornings post is chalk-full of goodness. But you'll have to jump in to check it out! Philippe Faraut Sculpting master Philippe Faraut shows…