Hey again Polycounters,
I'm working on a sculpt of Evangelion 02 and am just about ready to start retopo.
I'd really like to hear some feedback while editing is still easy.
What I'm really looking for is feedback on forms, readability, silhouette, etc. I'm aware the sculpt is not incredibly detailed but I am considering adding some scratches, dents, and damage.
EDIT: Progress so far
Please take a look and feel free to speak your mind. I'm interested in what you have to say!
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Edit: update for retopo
Edit: update for normal bake
Replies
The red armored sections like the lower torso area and shoulders could be broken up more with grays/whites between plating, or some sort of gradation of color. Really depends on how you approach this, because this character can easily be imagined with a stylized/painted texture or with realistic materials.
Small and subtle dents/scratches would look cool as you mentioned, but also little hard surface details that imply bolting or connections of joints would be interesting too, which would help explain how this bio-mechanical character is held together in a sense.
The only thing I see as being off or strange is what you did to the crotch and the boots, but I'm guessing you were merely taking artistic license in the case of these differences.
Oh, almost forgot to say, great job so far!
edit: something else I noticed that is different is the thigh armor. your version isn't bad by any means, but it's definitely different than any version of unit-02 you look at.
As for the thighs and boots, I was following a lot of different reference material including an EOE action figure (which had thighs, crotch, and boots like so). You could say it's a franken version but I tried to stick with mostly the TV show version.
Definitely planning on dark areas between armor plates and definitely planning on not going super realistic. Maybe stylized PBR? It's up in the air at this point as texturing is by far my weakest area.
I like to keep my work from getting noisy with lots of tiny details but I think some scratches/dings are warranted here for interest. Maybe even some bolts as polybrother suggested.
Looking foward to see how you pose after retopo.
Once I get this thing retopo'd, textured, and posed with the knife It's going into my portfolio.
Obviously in the anime, the EVAs are shown next to buildings/people etc. which conveys their size, and when drawn from a distance then they are going to look much more simplistic (no point or way to add all that detail when it's too far away, just like LODs in games) but when you get a close up view, they adjust the detail to be much higher to compensate. Just an attribute of a drawn medium really, but with a 3D model you can effectively see everything just by zooming, so I would consider adding some subtle detail to really sell the size