Thanks for the tips seforin, also nice tut bitmap. Sorry for the bump everyone, but this thread kinda deserves it and I have a question anyways! :P I don't know about other engines, but on cryengine you can't have a tillable diffuse and a unique normal map (Baked NM) in the shader. If you try to tile the difuse texture in…
"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…
+ Fixed the curtain clipping through the painting. + Straightened out the curtain folds a little bit, to give a better feeling weight. + Created a two-sided fabric shader with a simple camera based falloffs on the diffuse, to get that velvety look. One falloff darkens the tones, the other lightens. - Reduce the glass…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
Haven't posted in a while. Did some cleanup and added the final detailing on the skin and metal a little bit ago and have started on the low poly. I'm trying a new method for retopology and it's taking forever lol, so getting to baking is going to be a ways away. The color texture isn't exactly where I want it to be, so I…
That's an awesome vase, I love it! About the shader, I'm late to the game but I might be able to help. Disclaimer: I'm an illustrator, not a 3D artist. I put something together in Blender, it got plenty room for improvement but I think it's enough to explain what and why. Let me know if you want the file to play with it.…
Hello Ace, Well I used this reference when I wrote my post above: http://2.bp.blogspot.com/-yyywUujOFY8/TxY597gxqtI/AAAAAAAAAP0/NNzf1u1Pwe8/s1600/fruits_peaches-5531.jpg so I thought that to help the "whitish" effect on the edges, which again you can derive from fresnel (incidense) values. I would use a suble reflection…
My work so far! I could call it finished, but If someone has any ideas to make the scene better, do tell please! After started and (kind of) finishing a awesome mech-tank I am now starting on a new portfolio piece called: Sanctum. (My old thread: http://www.polycount.com/forum/showthread.php?t=116199) I will make my first…
Been following a tutorial on digital tutors on how to use 3dsmax. Im only on the first course and I've encountered a problem I've no idea how to fix. When I apply my texture I made in PS onto my model, it becomes blurry with very low quality. I followed the instructions perfectly but mine turns out different. Can anyone…