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Aela the Huntress - WIP

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TaulNotShort polycounter lvl 7
Doing my personal take on everyone's favorite follower, Aela. 
SkyrimAela the Huntress - UESP Wiki - The Unofficial Elder Scrolls Pages
I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.
The end goal might be to rig and skin her for basic anim? Since I've never done that before and would like to expand my at-home workflow.Most recent work, and still a lot of things to work on: something already feels weird when looking at these screenshots lol.
So many tiny parts, but I'm trying to learn patience with this project...or maybe I'll just start another down the line :pensive:

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  • HarlequinWerewolf
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    HarlequinWerewolf sublime tool
    Oooh, so cool! Aela was one of my favs and I already love the direction you've gone for her face. Look forward to seeing updates on this :) 
  • iam717
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    iam717 ngon master
    i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day.  

    Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and test out in other engines but for now, i moved on.  Only because it was a big leap for me in terms of level of details to get my head around. 

    or maybe I'll just start another down the line

    So think small pieces but make them impactful, don't think of them as a choir to get out of the way to work on more "appealing" parts but really knock out the small stuff and then the over all will be more "gratifying".   At least that is how i feel with mine, same goes for textures and materials and clothing folds ect.ect. 

    Also this goes for anyone unplugging from the net all together, if you can get away with it, helped me be enthusiastic about my stuff more and my concentration towards learning has helped, i just put things on in the background mostly some tune/music with no words so the words of the music do not distract me.

    To the design its looking like her to me, though i never seen her and the reference img is super small.

  • TaulNotShort
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    TaulNotShort polycounter lvl 7
    Oooh, so cool! Aela was one of my favs and I already love the direction you've gone for her face. Look forward to seeing updates on this :) 
    Thank you!!
    iam717 said:
    i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day.  

    Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and test out in other engines but for now, i moved on.  Only because it was a big leap for me in terms of level of details to get my head around. 

    or maybe I'll just start another down the line

    So think small pieces but make them impactful, don't think of them as a choir to get out of the way to work on more "appealing" parts but really knock out the small stuff and then the over all will be more "gratifying".   At least that is how i feel with mine, same goes for textures and materials and clothing folds ect.ect. 

    Also this goes for anyone unplugging from the net all together, if you can get away with it, helped me be enthusiastic about my stuff more and my concentration towards learning has helped, i just put things on in the background mostly some tune/music with no words so the words of the music do not distract me.

    To the design its looking like her to me, though i never seen her and the reference img is super small.

    Thank you for the inspiring words :).
    Darn that the images are so tiny. Don't think I can find super high rez images since it's such an old game, but I think this one might be better. 
    The original artist who worked on the armor, Jonah Lobe, thankfully posted the actual 3d armor here https://www.artstation.com/artwork/2oY8K , if the image is still too small


  • TaulNotShort
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    TaulNotShort polycounter lvl 7
    Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways.
    Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair.
    Started to add secondary detailing like creases and stitching. Still a lot to complete before moving on to low poly. But making my way there oh so slowly.
    I'm liking the face more this round, but I need to rethink the shape of her eyebrows. She's looking too kind to me right now, when she should be looking neutral.
  • TaulNotShort
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    TaulNotShort polycounter lvl 7
    Haven't posted in a while. Did some cleanup and added the final detailing on the skin and metal a little bit ago and have started on the low poly. I'm trying a new method for retopology and it's taking forever lol, so getting to baking is going to be a ways away.
    The color texture isn't exactly where I want it to be, so I might do some photoshop tweaking on the diffuse later on.
  • sacboi
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    sacboi godlike master sticky
    Coming along :+1:  and as a reminder try to keep an eye on mirrored clothing folds because at a glance they're quite noticeable, at this stage.
  • TaulNotShort
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    TaulNotShort polycounter lvl 7
    sacboi said:
    Coming along :+1:  and as a reminder try to keep an eye on mirrored clothing folds because at a glance they're quite noticeable, at this stage.

    Thank you!
    Ack, now that you point it out, it is very obvious! Do you think it could be remedied by having asymmetrical texturing, or do you think it'd be worth going back to the highpoly and shifting things around?
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