Hey all, I've just signed up for an account with polycount and I thought I'd get my account started by showing a wip of an old cartoon character I loved. c&c are appreciated and thanks for looking. Here's my progress... and here's the reference
well heres my current wip, need to redo some of the hairs alpha mapping, and finnish modeling certain parts (like his wrist band and strap), any comments would be welcome, and hints on how to skin as i just cant do it :O
(Not to be confused with the character from the League of Extraordinary Gentlemen) In the process of refining my textures. He's still very wip but what do you guys think so far??? right click download THIS for turntable rotation [img]http://www.jlydesign.com/copy of textures.jpg[/img]
Sup homies. I've lurked here for about a year now with seldom posts. I've currently got a WIP female character for my 3D4 class. Here's the model sheets, I'll post some ss's of her base mesh in a bit I've got the torso done so far. Update: UPDATE 01:
I am fairly new to character modeling as well as this forum. I still have work to do on the model, but I'm trying to work on edge flow and would appreciate any advice. http://guerillatactics.deviantart.com/art/Masq-Wip-179893240 Also, I couldn't seem to find a better way to post the picture.
Hello everyone! I would like to share my WIP project based on amazing concept by Brian Youn (https://www.artstation.com/artwork/8D9Kx) I've been working on this environment for about 3 months. And I would love to hear your thoughts about my progress. C&C welcome! Thank you.
Hey all. Trying to get more involved in the 3D community, so I figured I'd do a WIP thread of a project I just started. I'll be cleaning up the N-gons as I go. Currently working on the base, of which I'll start working out some of the finer details & bevel widths.
Hello all. Right now I"m working on a assault rifle I call the ACAR. I made the model in Maya 2014 and made the texture with Quixel Suite. The screencap are from 3Do. This is still a WIP and I"m looking forward to feedback on what I can do to make this weapon more awesome.
Coil for the space ship engine room. WIP, 95% complete - need to bounce it against some other minds if you want to give a comment or two. Thanks. Rendered in unity3D with marmoset's IBL.
Hello everyone just wanted to show some WIP for the competition! it would be nice to get some critique! I'm trying to decide which render looks better... Maya Render: UDK Render: