well heres my current wip, need to redo some of the hairs alpha mapping, and finnish modeling certain parts (like his wrist band and strap), any comments would be welcome, and hints on how to skin as i just cant do it :O
Lookin gnice man. I think you have a bit too many polys in the arms and face, as apposed to the legs and torso, but maybe you can make it up in texturing stage. Looking nice man.
i doubt that, i cant texture at all :S but i need to learn, if you could offer any advice on how to texture armour plating i would be SO grateful... also, where would you suggest moving the polies?? (btw, i learned from your vids )
its a bit of a bigger image... so i jsut posted the link. i started the skin (be aware that this is my second....go easy on me :O there is no dodging or burning btw.)
so anyway, my friend teknik is too shy to post here cos his most influential artist (bobo) posts here... so ill do it for him, cos i think hes doing an excellent job!!!
Yea he is. Some of the best modelers post here..
Thats no reason to be shy :P. Ben Mathis is my
most influential artist, and he posts here :P.
The only thing I think needs changed is the skin tone,
I don't think it should be orange, it should be more
of a human skin tone. I have never seen an orange dude
walking down the street. Other then that i think he is
doing great.
Whats going on with the tops of his boots? Looks like you've got some sort of strange artifacting going on there or something, like two polys on top of eachother...
hes from an anime called berserk. i know what you mean about the colours. but these are most accurate to the show, and thats what were looking for on the mod.
Ooooo Gutts (Gatsu, Gatts, whichever you prefer). I'm a big fan of the Manga and own the anime series as well.
Umm where to begin on your model... I really think there's too many parallel lines goin on throughout it, even his chest plate could use a little more definition, because the chest plate does follow the contours of his pectorals. His shoulder pads should be quite a bit bulkier, almost like those of a football player. It'd be nice to get some shots from the profile of his head a bit more, because his hair looks a little off, but it looks like its a work in progress anyways, just saying it spikes up and back, not just out in all directions, but it might be doing that in your model, just can't see from the front shots...
I would work on breaking up the symmetry in your model a bit, based on the character's design. His forearm armor on his left arm is bulkier, with a elbow pad, he also has a large knife he carries on the right side of his belt in the front, and you cant forget the strap for his huge sword running along his back under his cloak, which is always slanted from his right shoulder to his left leg.
Also the thumbs on his hands look reallly stubby, the tup of them doesnt even line up with the first digit of the fingers?
Just lotsa little nitpicks from me, don't mean to be hard on ya, I look forward to updates on the texture and if you could show some closer shots of the face and profile shots, that'd be much appreciated, keep it up!
:O ill show closups of the face when its been re-textured, cos i dont like the eyes... yeh theres little things that i still need to add. but its still a wip, and im unsure if ill be using this one, or making a black swordsman version to go in game. the hair does indeed sweep back. as for the thumb, its modeled outstretched, but its fine when animated. just as an example, heres a pose i rendered a while back, when the texture wasnt done yet. i still dunno how to render properly in max, and i just wanted to have fun with lighting and stuff....
the fingers animated so well...best job ive ever done on them theres some rigging problems tho, that i dunno how to fix, so im just gonna keep playing arround till i find what works best :S
Replies
flats flats!
[wubs Gir]
its a bit of a bigger image... so i jsut posted the link. i started the skin (be aware that this is my second....go easy on me :O there is no dodging or burning btw.)
Thats no reason to be shy :P. Ben Mathis is my
most influential artist, and he posts here :P.
The only thing I think needs changed is the skin tone,
I don't think it should be orange, it should be more
of a human skin tone. I have never seen an orange dude
walking down the street. Other then that i think he is
doing great.
update on the texture.
Really interesting, he looks best with the colors from the first and second shots. and i think its stretching at the cape.
Umm where to begin on your model... I really think there's too many parallel lines goin on throughout it, even his chest plate could use a little more definition, because the chest plate does follow the contours of his pectorals. His shoulder pads should be quite a bit bulkier, almost like those of a football player. It'd be nice to get some shots from the profile of his head a bit more, because his hair looks a little off, but it looks like its a work in progress anyways, just saying it spikes up and back, not just out in all directions, but it might be doing that in your model, just can't see from the front shots...
I would work on breaking up the symmetry in your model a bit, based on the character's design. His forearm armor on his left arm is bulkier, with a elbow pad, he also has a large knife he carries on the right side of his belt in the front, and you cant forget the strap for his huge sword running along his back under his cloak, which is always slanted from his right shoulder to his left leg.
Also the thumbs on his hands look reallly stubby, the tup of them doesnt even line up with the first digit of the fingers?
Just lotsa little nitpicks from me, don't mean to be hard on ya, I look forward to updates on the texture and if you could show some closer shots of the face and profile shots, that'd be much appreciated, keep it up!
the fingers animated so well...best job ive ever done on them theres some rigging problems tho, that i dunno how to fix, so im just gonna keep playing arround till i find what works best :S
actually, heres an earlyer wip of guts head.
nicely done so far with the cel-shaded style.