Sup homies. I've lurked here for about a year now with seldom posts.
I've currently got a WIP female character for my 3D4 class. Here's the model sheets, I'll post some ss's of her base mesh in a bit I've got the torso done so far.
Update:
UPDATE 01:
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If anyone would like to see more renders/wires for a better view for critique just ask I'll gladly whip them up.
@Erich I understand what you mean, I'm going to go back in and shrink her head, and extend her legs. My teacher gave me the same basic crit.
What is the purpose of this model, realtime(game) or prerendered(movie)? For realtime she's completely unoptimized and she can look just as good with about half the polygons. For prerendered your loops make no sense and are hard to animate.
You'l also want to revisit the hair because A it doesn't look like the reference and B it won't look good because it's too scarcely planed.
I've gone though and re-opted her. And how should I go about fixing the hair? I have no problem completely re-doing it.
If I were you, I'd let this model on the freezer and started a sketchbook, to train drawing skills a bit more.
I apologize for thinking your crit was rude, it's hard to see a statement like that and not read it as sarcastic or otherwise.
In fact. Criticize is very easy, right the point direction, otherwise...
I don't know what you're aiming for, if your char is cartoonish, realistic, anime, or whatever, but I'm making two comparisons with female figures that are appealing to me. hope this can be useful.
And I reinforce what i said, I know your will for 3d is great, but I think you should leave this aside for some time, and make a sketchbook to strenghten your anatomy and drawing skills. It will be worthy.
Best of luck.
I took your comments and updated the model accordingly. As for completely scrapping it, I feel I can learn more at this juncture from correcting whats wrong than from completely starting over.
Plus this model is for a class. And has to be done with some animations in two weeks.