Greetings, My name is Luiz and I am working with a team on an upcoming production under the title of The Edge of Light. My team mates and I have been working on the project part time for past 4 months and the project is midway through vertical slice which is essentially a small part of the game that is taken through an…
Hot Glue Games is an independent video game studio in Kanata, Ontario Canada. We’re a small passionate team aspiring to make compelling video game experiences rich in story, emotion, immersion and meaningful gameplay for PC and consoles. We are seeking an in-house full time 3D Game Art Generalist to work alongside our team…
New roles deserve a new thread; Character Artist As Splash Damage's Character Artist, you will work closely with the Character Art Lead and be responsible for creating, establishing and maintaining high quality characters for our games. This role will require the artist to be confident painting textures and also sculpting…
Threewave Software is seeking a technical artist to provide strong artistic content to our newest exciting PC/Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, highly motivated, and passionate about game production. Responsibilities Act as a bridge…
Sometime it's just your location, the timing, who you know. It can be a lot of factors. Some city have more opportunity for juniors, others don't. I'm gonna make an example from what I've seen personally. let's say a big game studio in montreal wants to hire 40 modeler. Of course they want 40 very good modeler. But you…
Zombot studio is a newly founded independent mobile game startup. At Zombot, we aim to bridge the gap between AAA console production and mobile platforms and bring top tier experiences to the mass market. The Company is founded by industry veterans from EA, Bungie, and Kabam. Together, we have worked on and built some of…
I would suggest applying a skin-colored material to the current model, and put it in the renderer of choice. Before texturing. To see how it actually performs. This should be done periodically during sculpting, not at the end.
No that's not what I'm saying at all. What I mean is that more and more people doing say web surfing, office work, or even programming or similar tasks, who don't need all that computing power will instead go with more portable and cheaper solutions even though they are less powerful. Who really needs all that power aside…
EDIT - we have now closed applications and are considering what we have received. Thanks to everyone that applied! We are looking for a 3D animator to join us on our new Unity-powered strategy game. The successful candidate will be animating both human and humanoid alien soldiers performing a variety of actions; there will…
Hi We are a Game development studio in Sweden with over +15 years of experience who is working on major AAA Games in racing genre. Currently we are working with a big partner in the industry at the moment and we have a few other cool game concepts upcoming in our pipeline. We are seeking YOU, who is creative - want to do…