Right, so I'm a student doing a foundation degree in Game Art. I enjoy the drawing and 3D modelling,I have recently taught myself how to rig, but my main flaw is texturing. As you can see in the render of the crate and the 512 unwrap (I didn't finish the barrel), it's a hand painted texture, but obviously for games…
First post! Right now I'm studying animation and game Design at the University of Incarnate Word and I felt like It'd be a good idea to start posting my works outside of my forums and get external feedback from a lot more people. So here's my low poly game character for a character rigging class. The model's name is…
Hello fellow UDK enthusiasts! I am reaching out for some help as thus far my efforts have turned out fruitless. I am currently trying to finish up my final UE3 level before moving on to UE4 and that sweet sweet PBR goodness. All of the sudden this weekend my light builds started coming out extremely bright almost as if it…
Hello All, I have been re rendering most of my highpoly work over the last few days and was hoping to get some feedback on everything from composition, lighting, color balance or anything else you can think of. All feedback is welcome. For the renders I am using Vray and 3ds Max, the final images will end up being rendered…
I finally ported Modular Research Center from UE4 to Unity! It was a pretty interesting task and I found that Unity can give you nice graphic quality out of box right now. Migration took almost 2 weeks and during it, I've learned a lot of new stuff. I have a plans to publish it on Unity Asset Store soon. More…
As we gear up for the next round on consoles, we are all looking at polycounts and texturs sizes. Now, I was wondering..... We like BIG textures - we can pack the detail in. But is it work it? In the UK, the standard TV resolution is 720x576 (HDTV is very uncommon here). If we start using 2 or 3 textures per character, all…
A few Marmoset renders... Hi Guys, I needed to try out a new boolean workflow and get to grips with Substance Painter properly. I felt a gun would be a good candidate for my portfolio as my old one was non-PBR and looked a bit obsolete! I found a suitable candidate on Instagram. A customized AR15. I wasn't aiming to…
I am trying to start a new project, A Lamborghini to be more precise. However, I'm stuck at the very start because the viewport resolution is making my blueprints pixelated and unusable. I have the I have tried many things but there has been almost no change. My viewport configuration>Display settings are. Baked…
What Are You Working On? _adamturnbull ACap AlexCatMasterSupreme Antone_m AntonioNeves Arsenal arthurgtn bcottage model chemotoledo Clinsparks model Curlscurly DanialSpivak DerPimpvater Dill-n Emre_Karabacak ErikNilsson Erik Rading Faf Firecrash Fozwroth frmdbl frodin Froyok garriola83 Gav _Hofsta_ iammalte IG-515 jarsef…
Hello I made low poly pirate model and then I handpainted it. textures are 2048x2048 but i wll set it on 1024x1024 maybe 512x512 Right now Im thinking for the brows... Because if I make some blendshapes like blinking with eyes it will moves also this brown eyepatch line... Probably would be better If i modeled it.…