Swedish/Danish/Scanian polycounter here. Currently living in Malmö (Or Svedala... yeah... :( ). Maybe we can get some stuff rolling. So, Where you at boys?
Hello stranger! :) I'm Aleksei, a Concept Artist who's really into crafting captivating environments, especially in the sci-fi genre. But there's more to me than that – I also enjoy making key visuals, developing unique looks, and occasionally taking on the role of an art director. Concept Art:I have a passion for bringing…
Hello I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this…
I have a question regarding a specific topology situation. It may be obvious for some, but i've never received an "Official" answer, so i might as well ask. Let's say i wanted to model a circle inside a flat face of a videogame prop. To keep the polycount extremely low i then decide to create an 8 sided circle, like this…
Hello! I'm working on a project using the Standard Pipeline in Unity.The artist has sent the follow textures along with an .abc grass mesh: But we have been using the Autodesk Interactive Shader which looks like this:Where do the Displacement, Opacity, and Translucency maps go? Should we not be using the Autodesk…
I am struggling with warp projection gizmo. it's inconvenient as hell and always blurry . Does anyone know an easy way to fit projection like UVMap modifier in 3dmax? I hope I may missed it somewhere.
It appears Frozen Codebase is hiring more slaves of the artist nature! As always, feel free to IM/PM me if you have any questions about life out here or my deep philosophies on the meaning of life. The above statement is not approved by Frozen Codebase nor are my philosophies all that deep outside of my logic of why beer…
Hey Polycount community! I just finished this character piece, a reimagining of Soraka as a Sorceress from Diablo. The design is based off of a concept from Igor Sid, one of his pieces made for Blizzard, and Steve Zheng's concept work for Immortal Journey Soraka. Yeah... a little bit of a hodge podge on the design side of…
Welcome everyone to the 84th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…