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Frozen Codebase is Hiring - 3D (General)

Kovac
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Kovac polycounter lvl 18
It appears Frozen Codebase is hiring more slaves of the artist nature! As always, feel free to IM/PM me if you have any questions about life out here or my deep philosophies on the meaning of life.

The above statement is not approved by Frozen Codebase nor are my philosophies all that deep outside of my logic of why beer is so tasty all the time and ice cream is only good sometimes.





Frozen Codebase is a small band of industry vets, rock stars, nerds, and robot artists with a passion for all things video games. With experience ranging from AAA to casual, we believe great next-gen games don't need giant budgets, long crunch modes or prime-time commercials. They need fun, focused gameplay designed by people with a monk-like devotion to perfecting their craft. And that's the type of people we are. If this sounds like your kind of thing, we'd like to talk to you.

* We are a small but well-funded startup company with multiple contracts at various well known publishers. Additionally, we have a dynamic and talented staff that includes veterans from Raven, Radical and Garage Games.

* Games can be created anywhere. At Frozen Codebase we believe in quality of life for our developers. Why take that job in California and work in a highly expensive rip off zone, when you can live in an affordable area with some of the best schools in the country. Also, we do have a lot of cheese, here in Wisconsin.

Game Artist

As an artist at Frozen Codebase, you will play a major role in helping to develop and evolve unique, immersive visual styles for our games. You will also be tasked with creating 2d artwork such as illustrations or textures, 3d artwork ranging from props to characters to environments, animation, and interfaces, all of which inform and impress the player.
Responsibilities

* Create 3d artwork (and some 2D artwork) which conforms seamlessly to a games visual style
* Prototype, concept and evolve visual styles for new games
* Provide useful critique to fellow artists and accept/consider critique of your own work
* Pro actively work with the artists, designers, and programmers to create the best possible solution for any challenge

Essential Skills and Requirements

* Expert understanding of fundamental art theory, including color, form, composition, and motion Strong ability to draw both life as well as from your imagination
* Strong working knowledge of 3ds Max
* Strong working knowledge Photoshop
* Good communication and interpersonal skills - must be able to communicate clearly to artists, designers, and programmers
* Minimum of one shipped title, or an amazing student project
* A killer portfolio
* Willing to relocate

Desired Skills


* Experience animating characters and props in 3ds Max
* Bachelor's degree in art or similar training preferred
* A love of art that inspires you to continue creating even after you go home
* Experience with Vicious, and/or Unreal 3.0 a plus
* Experience with XBOX 360, PS3, Wii, or PC development a plus

Portfolio Submission

A portfolio demonstrating your abilities is required for all artist positions. The perfect portfolio would include only your best work, and would demonstrate you have a strong knowledge of traditional art theory, including color, line, composition, form, motion, and weight. Specifically, we'd look for samples of life drawing, 2d texture painting (texture flats, uv layouts, matte painting), and 3d modeling (fully textured poses as well as wireframe), as well as any examples of animation, illustration, or graphic design.

We prefer online portfolios. CDs, DVDs, and videos will also be accepted.

Send online resumes to jobs@frozencodebase.com

Other portfolio material can be sent to our street address: Frozen Codebase, 520 N Broadway, Green Bay WI

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