I havent had much expierience in Maya but stuff you could try: Delete model history in Maya for the model. Unify the model once it is imported. The size might be a problem. Cntrl Swipe a mask on the background to clear any possible or accidental masks on the model itself. The model part looks pretty basic. If your back is…
Check these out: http://eat3d.com/zbrush_hardsurface http://eat3d.com/zbrush_hardsurface2 The first set's workflow is outdated, but still has great info and brush explanations. The second set's workflow is updated, but I think it's in 4, so there may be an even more efficient workflow now. All in all these 2 sets are…
NYC ZBrush Artist Meet-Up Date: Thursday, January 24, 2013 Time: 7:00 9:30 pm Location: 11 West 42nd Street (Between 5th and 6th Avenue) 10th Floor Room 1036 NY, NY 10036 Come and develop new networks in our growing community of ZBrushers in NYC. Watch Jean Gorospe (Head of NYC ZBRUSH User Group) demo a live sculpting…
So I'm extremely frustrated with Zbrush at the moment. I'm trying to work on my soldier guy and next thing you know I get this message saying I have insignificant memory and that I should delete files and try again. Thing is I have nothing left to delete because it's Zbrush that is deleting my memory out of thin air. Every…
Hi i been trying to make normal maps for my work i use zbrush to scuplt it I been using GOZ is easier putting into zbrush i create the normal map for it from zbrush i am not using zmapper. But when i attach it to my model the normals dont turn out right but when i export the low res zbrush file and import it in the normal…
Hello my friends from polycount. I made a wedding cake using software Zbrush and painted it inside Zbrush using Polypaint (picture 001). Everything is ok, but when I exported the texture (picture 002) from Zbrush to use in Cinema 4D it doesn't fit well. I exported from Zbrush the obj and texture, but when I imported the…
Hi All, Ive got quite a complicated Zbrush question, hope somebody here can help me out. So Ive got a high-res sculpt in zBrush. And low-poly model in Maya that got rotated, scaled and moved after the maps where baked. For consistency I need to match the high res model in zBrush to the one in Maya. Im able to use the…
Hi, I would like to ask you if it is normal for Zbrush to use 4go of free memory space while being in use?? I have 4go of free space in my C: drive but after 20min in Zbrush, a message appears telling me I ran out of free space in my C: drive. :/ Then, I can't save or quit Zbrush normaly, I have to force it to quit. I'm…
Hi polyounters.I working this high poly model.I made the featers with clay tubes, then i used flatten on the edges to make is a little more sharper.But i think its not the best workflow for this.it looks wavy and pinny:( Help me plz! Which brushes are good for this beveled shapes?How can i fix the wavines?or anyone know a…
Hey, I was wondering if I could get help with this. I am trying to make a snake skin texture using an alpha. However, I am running into issues with the scale and seams on it. I am using a standard brush with Zint of 20, Drag rect, and the alpha's Radial Focus is at 100. I have found links on making seamless textures with…