Hello everyone! I found a piece of concept art on Artstation a while ago by Jonás López Moreno which inspired me to bring it into 3d. I spent a lot of time trying to create believable natural materials in UE4. I used Megascans and SpeedTree mostly for the foliage. I would love some C&C on this piece! Any tips on how to…
Currently working on a small corridor which ends in a medical bay. Got into medium polygon modeling after @musashidan suggested the technique in another thread, and loving the workflow now that I got my head around face weighting normals. All the medical gear I am modeling in HP and plan to bake out, but the rest of the…
I'm curious about what other people and studios do to create the most seamless and useful way to gather and share profiling data from UE4. Above and beyond just running say the GPU profiler from inside the editor. Is there best practices for saving data from the build and reviewing that data? Are you saving your data to…
Hey guys, I'm starting a new effect inspired by the shamans in WoW and chose to create a spell that would stand out from the other totems that they have. I'm planning to construct this system in UE4 just for speed and knowing what I'm most comfortable with. I'm still restricting myself of relying on the material editor's…
Hello there!! I was working in this environment in my free time in UE4 and wanted to breakdown some of the things i learn in this proyect. Proyect: https://www.artstation.com/artwork/18n9Ee Inspired by the concept of Elena Valiyarova https://www.artstation.com/artwork/e2WNY 1. First of all i made chunk base of all, as…
This is the result when I try importing the same test file I sent you into UE4 with 'import normals and tangents'. I have uploaded my baked map and the test file, could you try importing these into ue4 on your end? https://drive.google.com/open?id=1tpZpfymqIP93kOXunFl1HE47-nK8LuYZ
I'm glad you like it :) I started learning Zbrush back in January this year and slowly putting it together in UDK. After 4 months of ups and downs I switched to UE4 and put everything together in 2 months :p Thanks man! The good news is Epic has contacted me already and I will receive details about UE4 marketplace…
I'm getting this variance with color and light/contrast level in the diffuse in UE4 with the default scene and having turned off most or all of the post processing stuff in the viewer already. Turning off the spherical reflection thing helps but only pushes it about 10% to 20% of the way. Disabling all the lighting doesn't…
Hey guys I'm working with a modular building set in UE4 and its getting a little disorganized. I'm more familiar with Unity's prefabs. Essentially I want to make individual buildings that I can still append meshes to/ change materials/ edit. Blueprint seems to complicate this making it difficult to edit/ add meshes after…
Here are some images of the 3D room I created for an online class. Everything is based off Nik Henderson's The Heart Maker concepts.I am still very new to UE4 lighting, so I was hoping to get some feedback on the lights and shadows I have baked so far. Any other thoughts are welcome! Thank you :) . Original Concept art: