1. First of all i made chunk base of all, as shown in the picture.
*Dont need to be perfect, we only making some simple models to checks size.
2. After making the base model we can start making groups to know what will be sculp and what would be procedural,as i marked in my pureref. *Important to find good reference,in this case i find a lot of sea of thieves references
*I dont know why i put the shark but is so cool jaja
3. And then my favorite part, Zbrushing!!!! Always use the the brushes from Orb to make the wood details and Aj to sculp the outside parts.
*Use Lazy mouse to make the details of the wood cracks You have the liberty to deform the shape,if not will looks very symetrical.
4. For the textures i use the great stylized materials that Zack Maxwell made and edit a little bit with some Color Variations and a top down gradient.
5. In Engine timeeeee( UE4) haha well in this part put all the assets inside engine and start making the materials.
*You can see that i put some boxes to dont let the light enter.
I made a skylight with blue colors,then a directional light to be sun in orange and add some rectlight where i need it
*Make Cinecamaras and pilot them to find a good shoot is super important. (Lock them!!! ) Then you can mess around.
6. Something that was super challenging was to edit all the post processing in the camara.(wanted to die) Editing some valoues can give you a good result.
*And last one!! Adding a exponentialfog and a reflectioncapture will pop all the cool metals that you have.
I am super happy with the result,i learn a lot!!! i want to give a super big shout up to my lead artist in Tiny Talisman Games that push me harder and harder to this result.