Hey guys, I'm starting a new effect inspired by the shamans in WoW and chose to create a spell that would stand out from the other totems that they have. I'm planning to construct this system in UE4 just for speed and knowing what I'm most comfortable with. I'm still restricting myself of relying on the material editor's complex power but still utilizing techniques like Alpha Erosion, Pannering Textures, and simple math to accomplish what I need. I'm planning to model and texture the Totem, so that's going to be fun. Wish me luck! Any feedback/critiques will be welcome!
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