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[UE4][WIP] Spacestation/medical bay

KurtR
polycounter lvl 7
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KurtR polycounter lvl 7
Currently working on a small corridor which ends in a medical bay. Got into medium polygon modeling after @musashidan suggested the technique in another thread, and loving the workflow now that I got my head around face weighting normals. All the medical gear I am modeling in HP and plan to bake out, but the rest of the station is FWN modeling.


Modular pieces for the corridor.



Medical gear blockout



UE4 blockout of corridor. Still not ended on what sort of materials I am going for,  so these are partly blockout materials and partly in the direction I am heading.




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