I'm curious about what other people and studios do to create the most seamless and useful way to gather and share profiling data from UE4. Above and beyond just running say the GPU profiler from inside the editor. Is there best practices for saving data from the build and reviewing that data? Are you saving your data to spreadsheets for easier reviews in meetings. Any information about how you automated your process for gathering profiler data from a build would be appreciated. Thanks again for any insights you guys might have.
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