Over at ArenaNet, they've been kind enough to publish a case study on what their environment art team have been doing on Guild Wars 2. The article goes into how they've approached the art for the second incarnation of the game and it's definitely worth a read. "At no point in the process is anyone afraid to tear down an…
Maya Apex Workflow - Steps and Troubleshooting First of all - if this is your first armor try to make one part of the mesh first where you can test out workflows and learn how to troubleshoot your mesh before doing the full set. I did this with the arms of my armor and I still ran into trouble later in development. This…
This is where I'll chime in because I agree with you for the most part. For the most part. Some third parties I feel have a right to promote themselves in game for the things they give back to the community. Things like the Na'Vi Weaselcrow, or the IG Dragon are great for the community and fans who love these teams and now…
Still working into the environment. Wondering if anyone can help with this lighting issue - all my landscape features that are off in the far distance and have the sun directly behind them look terrible. There's something weird happening with the fresnel reflections on these parts of the mesh. The parts that have the…
I like it, and props for doing the models yourself! Nothing major wrong with it at first sight, the rock formations look convincing and the distribution of foliage seems spot on for the most part, but perhaps you could play with a couple of different light situations, as midday and very little shadow are pretty difficult…
I know that it isn't the core part of this challenge, and it depends where you want to put your focus, but I'm worried that your concepts looks a little bit too close to her original skin from an in-game view. I like the middle concept, but I'd make the balls bigger so they become a key part of the skin. The most visible…
Polycounts for weapons in current games is pretty high. It all depends on your camera, what the player will see, any parts move for animations,etc. I have done a few that are in the 25k-40k range with all of the accessories but like I said it depends on the needs of the project. The key is don't be wasteful. Make round…
Hi All, I am trying to create a modular pieces for my environment in UE4. This is first time I do this and I have few questions on how to handle walls in more professional way. When I create a modular wall Should I : 1. Keep it as two separate obejcts. So 1 is outer wall and 1 is Inner wall. 2. Keep it as one object…
This is my idea for a Tristana skin. I wanted to go for something doable, since I haven't actually started and finished a character in ages and since yordles are tiny...hooray! Anyhoo, since yordles are tiny and Trist is the all about her gun, I know the main focal points are her head and the gun. I took a lot of…