Hello Everybody I have a question.I am trying to blend two materials.I am adding my first material and then above my first layer i add a second material and I add a black mask so I can paint or add only certain areas. When i do that both normal and height maps are transferred to my masked material.How can I avoid that ? I…
Changing the material is done via selecting the material orb in the layer and choosing a new material. Changing the masking pattern itself is done via DynaMask. I have a full write-up for texturing in DDO that you might find useful: https://quixel.se/tutorial/vehicular-hard-surface-detailing-using-quixel-ddo/
Also, check out screenshots of Fortnite. Maybe that's not the exact style you meant to go for, but I think that hyper-colorful, high contrast look is kind of the thing you should lean more towards with stylized materials like this. Of course the important thing really is integrating the material into the rest of the game,…
Hi guys I want to know how games deal(efficiently) with materials that are completely the same except their color. Think of an RTS like AOE : definitive edition or AC Odyssey(image below). So I was wondering, what's the best way for us to replicate these results for our RTS/Faction based games ?. Looking at the AC example…
So I need to work with material Id maps right now due to recent advances in game engines. However the only way I can think of using it in mari is by converting a material ID map in to several black and white maps. Which I can then import in to mari, as a mask, To have more precise layer control. So essentially I need a…
This is my first post on the polycount boards though I have admired many of polycounts artists from a distance for some time and I'm hoping to share some of my work soon as well. I was wondering if anyone knows of a method in 3dsmax of using 3d lights to alternate the texture or material of an objects surface. For a while,…
I`m having problems with dDo. I load in Material ID map and Tangent Normal map. Bake. Layers are created but in dDo window I cant see MaterialID selection parts. Its blank. If I turn OFF color mode, I can see different materials, but with "color mode" ON I cant see them. + previewer doesnt react to any changes, it doesnt…
Hi there, I am having problems with Quixel Suites materials which usually work great, but sometimes I get something like the Glass Window material. So far I found nothing remotely similar in postings online, so it might as well just be a problem on my computer / software. Can anyone tell me what I am doing wrong? (This is…
Funnilly enough I had something very similar two days ago - I temporarily switched from dual to single screen, material editor displayed fine but as soon as I clicked a material slot it was instant crash. I could drag and drop textures to the slots, but couldnt fetch them manually. Reason was, the material type window…
I'm starting work on an environment with a surrounding cityscape and I'm debating how to approach it. I know I want to create most of it in "building blocks" (haaa!) but I'm wondering if it would be better to approach it with CSG or static meshes. If I do it with CSG, the scene will likely have more draw calls (because…