Dell makes super awesome screens. Fact. Been rolling with them for ages. Currently got a small 24 cheapo dell and "recently" upgraded my main monitor to a 27" one. Of course it's a bit more expensive than you're willing to put down. I got mine in a sale however, maybe there's another one soon? It's so big i hardly ever use…
Starting from the easy parts, gradually moving to the more complicated.Many things are modular but not everything is properly snapped to grid, which might be a pain to fix later.. Walls with windows and walls with doors are seperate and modular as well. 21k tris are with the roof bricks that i added. I think i will add a…
Antec 900 case (Tons of giant and silent fans :) - no sound but does need dusted every 6 months) Abit IP35 Pro Mobo (major heatsinks) Intel Duo 6600 Quad 2.4 (just OC'ed to 2.9) 4 gigs Corsair ram with huge heatsinks 10,000 rpm WD Raptor HD (150 gig) (spare WD old school 40 gig) 7600 gts card with 512 ram OC'ed X-Fi gamer…
Hello all, I don't know much about shaders so I am wondering if I am missing something completely obvious here. I am using the shader graph in Unity 2019. I am trying to create a starry look for my background, and everything was working fine. I could change the colour from the scripting API. Eventually I tried changing the…
Hello! I'm brand new on 3D modeling, with a modest 3-week experience, but I started a personal project of a simple low poly style tavern for my studies. I've just made some props and I'm fairly satisfied with the results, but one thing is bugging my mind: How much is a "good" poly count for a low poly style game? Ignoring…
hello everyone! i have a problem with my mesh when i was trying to export my mesh from maya (lowpoly) the normals in maya are normal but for some reason in SP 2019 dont seem to work fine i tried everything -Unlocking normals -Turning on Smoothing groups when trying to export and OFF as well whatever i do i still get that…
https://www.gamesindustry.biz/articles/2019-04-30-the-heavy-toll-of-making-games-in-the-san-francisco-bay-area I used to live and work in SF on games, so this speaks volumes to me. I left in 2001, when it was already starting to get crazy. But now, whoa. Met my wife while renting in North Beach in the early 90's. We rented…
Hello all! I've been literally dead on the community for a while. SOme of you might know me from 2D thread. I've been grinding and learning the entire 3D modelling / animating / rendering workflow, and finally managed to make one bust that has been modeled / topologized / textured / rendered all by meself! This is my first…
I’m going to make like a cupcake and keep this short and sweet. 3D modelers • Texture Artists • Visual Effects guys • Anyone else I may or may not have forgotten to mention The Question is simple: How can I make your job easier? The Personal Goal: To become a Functioning Concept Artist and get this Career rolling. I’m…
Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles. Location Rockville, MD (Washington, DC metro area) Requirements * At least 3 years of game development experience with multiple titles shipped * Extensive experience with…