Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Just saw the video on gamestar.de and must say, it looks very promising What do you guys think ? ::__HERE__:: you can bake ;) Here the kickstarter Vid: [ame=" https://www.youtube.com/watch?v=MefZfhxgpZE"]Kingdom Come: Deliverance Official Kickstarter Video - YouTube[/ame] Some Screens:
i got a interview coming up (still shocked, because my art isn't as awesome as it should be), but there is an issue - i am still in high school. the real problem isn't how am i going to do both (it's resolved already) but am i employable without education? so basically, can i get the job? any tips or anything it would be…
The main issue with Designer it's monstrously inconvenient in its default state and you have to re-do almost everything to be actually useful. You have to master FX -node because it's almost only way to do scale independent anything . Where you could code scale features independent of non-square factor of your textures .…
Hello, I've posted on this forum before and you were extremely helpful. So I come to you again with another problem as such: I have original baked normals from 3ds max, http://puu.sh/1SFfW http://puu.sh/1SFgQ As you can see, they look fine. However when I add text to the normals through Photoshop using the Nvidia Filter,…
Define 'Something' there are lots of things you can select in max. for nodes which i guess your talking about. To work on selected objects you use the 'selection' collection so That code will loop through the whole selection, pulling out a node at a time and letting you work with it. If you want to tell if a node is in the…
Hey guys, Been having this issue since I switched to Max 2018 and have kind of lived with it but its starting to become a bit of a pain. I have added some gifs below to show what is happening but pretty much when I make a copy of an object or switch selection mode say from vertex to edge the UV lag up for a second.…
Greetings and salutations, Code Jockeys! My name is Rodney, and I am the studio coordinator for Naughty Dog. "Who or what is Naughty Dog?" I already hear some of you asking yourselves. We are a video game developers that make games exclusively for Sony console machines (Playstation 3, anyone?). We have been told many times…
Hi @Eric Chadwick Thank you for your feedback. Yes the interior projection has a slight offset as my spacing of each room doesn't quite come to an even square so i had to offset it slightly to a more rectangular shape and maybe that is causing some slight distortion in the parallax effect based on the viewing angle. In…
Hi. I'm applying some effect with a help of Particles/Multiply shader and it worked great in Unity4. In Unity5 I get some green goo and I don't know where it's coming from. Now, If I build the project for WebGL it looks like in Unity4, but when I build it for Windows it's there. It's applied on simple quad. Anyone knows…