Right. I've been working on a highpoly head for a while now - trying to refine it to something I'm happy with. I've been having some serious headaches though. The workflow Im using is to build the low-poly base in MAX, unwrap the object, import into ZBRUSH and detail the high-poly, then re-export the base mesh and a…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
Neat looking model and concept also really liking those fat bevels :thumbs up: "...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated. Also, should I avoid a subdiv workflow at this stage, since it can be slower?" Yeah zbrush, I'd say go for it probably add…
Hi, first post. This is a render based off liminal spaces. I modeled the items in Maya, textured in Substance, and rendered in UE5. Assets were used from Nimble Weave on Ko-fi (pool toy texture), stylized floor material- Changelog on Fab (floor tile texture), and the wall and pool textures are from Quixel. Any other…
Oh i am sorry i didnt recognize your reply here 12:33AM, really sorry for it. Big thanks to you for your tests. May i ask you to increase Turbosmooth iterations up to 7 or 8 to get sphere 8kk or 24kk? Because it works fine even for me on a low subdivs.
Im on the same boat. After a lot of research I have finally decided what I'm getting and I believe this is gonna be a kickass PC for such a small budget (1000 - 1200). Some of the main parts: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130623 http://www.newegg.com/Product/Product.aspx?Item=N82E16822148681…
(i'm posting this on the new page) Howdy polycounters :) Alritghy so I finally hunkered down and started building (what I think) to be a pretty strong setup for the price, and I'm some of you awesome people can chime on in with any tips or suggestions to see if I can round this one up to be a good buy... I want to order…
Hi! Took a look at the files and at the lowpoly exported from Painter and wrote down some thoughts (some not on issue): I think big part of the issue your describing is that the difference of the curvatures between high and low of the gorget is too great - but the highpoly would be best improved as well (see below). Low…
**French version will follow** [ROYALTY] Looking for Character Concept Artist and Environment Concept Artist Description: Narrative game centered on puzzles where each obstacle forces the player to be creative. Difficult moral choices imposed on the player give a sense of authenticity to the world. The game is developed…
No, you are not dreaming this - we are teaming up with Valve yet again for another contest! Just like when we teamed up with Valve for the TF2 Polycount Pack, we're kicking off a brand new contest for Valve's Dota 2 where the winners will have their entries included in the Dota 2 store for a chance to earn some money from…