So I want a render of my model with it's wire frame, but I can't seem to get quads. All I get is a triangulated mess. It is some how possible and some help would be real damn nice.
While trying to paint textures in Mudbox I often get wierd artifacting from the underlying edges: Any idea what might cause this? I've looked for snap-options and such but they seem to have no effect on this issue. Regards, M
Hi guys, getting back into this after like 4 years off. Currently working on my high poly and using the turbosmooth modifier in 3dsmax. I'm using edge loops to get nice chamfered edges but they are also giving me hard looking edges on the curvature which I don't want. Can anyone give some advice on my topology to avoid…
Hey People! I'm a student at The Animation Workshop in Denmark. This is part of an assignment we had designing and modelling a character in 3D. I like this concept, but so far the 3dmodel looks like a sightly disturbing manbaby. Hopefully we'll fix that with some sweet googles and what not. I'd really like to get my head…
Just asking on behalf of a friend of mine... Is there an easier way to render color with wire frame on top instead overlaying in Photoshop? I recall its available as an option in Max...
Hello, I'm a beginner at 3D, and currently studying at a 3D class at college. I have a problem with the vertices: They're shaded with a color when I select it, and I don't know how to get rid of it. I don't know where to find the solution since I don't know what it is called. I apologise for asking a stupid question X)…
Hi guys, With view3d.bgLayerDisplay mode:?(wire|flat) I can toggle my bg items between wire and the "shaded" mode, but how can I make it switch between wire and advanced open GL instead? I cant seem to guess the command, and using the one from command history if I switch to openGL via the "O" menu isnt working. Do any of…