Hi guys, getting back into this after like 4 years off. Currently working on my high poly and using the turbosmooth modifier in 3dsmax. I'm using edge loops to get nice chamfered edges but they are also giving me hard looking edges on the curvature which I don't want. Can anyone give some advice on my topology to avoid this. Many Thanks
Replies
Ah, how to terminate those constricting edgeloops without fucking up the roundness of the cylinder.
https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p161
That page has a lot of different solutions to what you're facing. They all have pros and cons, and most create issues of their own. Try your hand at all of them if you want to learn how and when they are best used.
My favorite method is having enough geometry in the cylinder already so that the cylinder's natural edges act as constricting geometry for your smoothed edges, as so with an 80-sided cylinder:
Two simple extrude actions:
Edgeloops added:
Turbosmoothed:
Now that all your edges are constricted in square polygons, you can properly use the doublesmooth technique. Add smoothing groups to your model according to where you want to make it sharper (I did autosmooth by 45°) Below your smoothing turbosmooth, add another, and check the "Separate by smoothing groups" box.
1 iteration:
2 iterations:
Your main problem is not understanding what turbosmooth does, and and thus how it'll affect your mesh.
If you study the following you'll be set for life. Part 2 first for catmull-clarke because that's what turbosmooth uses:
https://www.youtube.com/watch?v=THiF7-QxKXk
Part 1 because
https://www.youtube.com/watch?v=9uscFr2Hht0
@JordanLeigh It's not so much about the amount of sides to the cylinder, it's that you didn't plan around the amount of geometry you went with. You could do something similar using other methods, as mentioned before.